Estelle van Ravestyn
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Project 01 · Podimo ·

Podimo

Co-Creation User Research · Community

Fan engagement beyond listening

Led the qualitative study, Co-Creation, to generate new thinking with Podimo users rather than evaluate existing features, uncovering the moments, motivations and unmet needs that sit behind how people engage with content. Partnered with a data scientist on a quantitative follow-up, a Community Feature Hierarchy study, and together we built a mixed-methods case that reframed the roadmap around 3 shifts: episode - and host level and listener engagement. That combined evidence directly shaped feature prioritization with cross-functional stakeholders across product, design and data science teams.

Role
User Researcher (Estelle van Ravestyn) in collaboration with Data scientist
Team
Community
Timeline
Q2 2026
Markets
NL · DK
Podimo brand visual showing a mosaic of podcast and audiobook cover art with the Podimo wordmark.
Podimo brand visual.
01
Business goals & context

The starting point. Currently Community on Podimo is a generic, platform-wide layer that doesn't reflect yet how users actually experience different shows. Past feedback signalling resistance to social media-style features made it clear the current model needs to be challenged.

Why co-creation as a research method. Rather than evaluating existing features, we wanted to generate new thinking together with users: letting them define what participation could look like on their own terms, unconstrained by what already exists. The goal is to surface new models, not validate old ones.

Read every finding as directional. All participants were unusually loyal, high-intensity users. Every finding should be read as directional evidence from the most engaged end of the user base, not generalisable to the median user.

When does community add value — and when does it get in the way?

TypeExploratory / generative
Sessions11 conducted · 10 usable
MarketsNetherlands · Denmark
Format1-hour individual sessions, remote
02
The problem

TODO — add copy: the business + user problem, and what you got wrong.

03
My role

TODO — add copy: your scope, influence and what you initiated.

04
Direction

TODO — add copy: the decision you took, before the solution.

05
Impact
0
Participants, all high-intensity users
Multiple shows, multiple hours per day, across two markets.
0
Timing windows identified
In-motion, post-episode and between-episode — only one has real tolerance for community.
0
Rungs on the interaction ladder
Reactions, poll vote, comment, creator acknowledgment — with a gap in the middle.
06
Approach & rationale

Type. Co-creation (exploratory/generative — not evaluative user research). Open-ended by design: the goal is to discover possible directions, not to confirm a predefined solution.

Four phases per session. Relationship to the show they love · co-creation sketching · reflection · concept wireframes.

On the wireframes. These were shown only once a participant's own sketching had already moved there, or briefly at the end — the purpose was not to validate features, but to see whether users would arrive at similar concepts by themselves.

Co-creation (generative)1-hour sessions, remoteSketching exerciseConcept wireframesThematic analysis
Scope & recruitFieldSynthesisReadouts
Indicative phase split.

Research Ops learnings: navigation friction repeatedly crowded out the community conversation. Passive engagement surfaced as something that may be undervalued in community thinking. And it is genuinely hard for existing users to ideate into novel community territory from their own experience — the most original ideas came from the participants with the most cross-platform exposure.

07
Final solution

Insight presentation to the Community team, structured as an executive summary, the reasoning behind the method, who we talked to, insights across four chapters, and an appendix routing out-of-scope signals to the teams that own them.

01
Executive summary
Each insight paired with the question to ask and the suggested next step, so the deck hands over decisions rather than findings.
02
Participant portraits
Every participant with market, show and a one-line characterisation — the fragment collector, the depositor, the builder, the connector, the deliberate opt-outer.
03
Summary written for one team
Where does Community stand right now from the user perspective, in eight points.
04
Routing list for other teams
Signals that came up consistently but sit outside this study, passed to the teams that own them rather than left in an appendix.
08
Outcomes

Fan identity is host-mediated, not community (peer-to-peer) mediated. The core attachment is to the hosts as people, not to the show as a brand. Features that foreground host presence carry more perceived relevance than features that foreground peer interaction.

Community = extension of the episode, not a separate destination. The window during or immediately after an episode is when community engagement feels natural. From the moment a feature requires navigating away from the player, that window closes before it becomes accessible.

Most people we talked to want to observe, not participate — and that’s real engagement. Reading without posting is community; knowing others are listening is community. The gap between lurking and contributing is one big jump, and most people don’t take it.

Navigation must improve first. We can’t enrich community without fixing how users move through the app. Navigation is upstream of everything else.

Start at the episode level. In-episode companion content and the post-episode window, rather than a separate destination tab.
Design an engagement ladder. Belonging first, then participation. Be deliberate before building peer-to-peer.
Fix navigation and friction first. They are prerequisites, not features.
Run a follow-up with non-users. To surface what fan-to-fan demand looks like, and understand community value from the outside in.
Figure 03
Listening mode vs. community timing: three windows where community can happen
In-motion
Most of the sample
Tolerance: LOW

Community access requires stopping or navigating away, so the window closes. The conditions that make podcast listening possible are precisely the conditions that rule out community interaction.

Post-episode
Around half
Tolerance: HIGH

The window immediately after an episode ends. Primed, still in the content. This is the moment community interaction feels natural — and today it is inaccessible.

Between-episode
A smaller group
Tolerance: PARTIAL

Returns between releases, triggered by specific content rather than habit. Give people a reason to check back, not just a notification.

Context determines what someone can and wants to do. This is the most fundamental structural tension in the study.
Figure 04
The interaction ladder — currently broken in the middle
Creator acknowledgment
Categorically different experience: being seen by the host
Comment
High anxiety, public, permanent. Most won’t jump here
Gap — the jump is too large. The fix: poll → optional comment
Poll vote
Anonymous, harmless, but no visible downstream effect
Reactions
Low visible impact even to the user
Design the engagement ladder, not just features: give each rung a visible payoff so the first contribution feels like a step, not a cold start.
09
Reflection

TODO — add copy: what you would do differently.

When I’m in the episode, anything related to the episode I’m engaged with. If it’s outside... I don’t care.
NL · high-intensity listener
Follow-up study01 · A

Which community features actually earn their prominence

Community grew feature by feature — a player redesign inspired the hierarchy question. This deep dive asks which community features actually earn their prominence, and provides suggestion to re-rank them.

POC
Product Insights (quantitative lead)
My part
Qualitative evidence & framing
Team
Community
Timeline
Q3 2026
01
Business goals & context

Community grew feature by feature. Comments and reactions first, then polls, then a community feed, with more still shipping. Features coexist in the same places but also in separate placements, so the question became a systems one rather than a placement decision.

Why it matters. Prominence is zero-sum: every hero slot given to one feature is attention taken from another. Placement drives behaviour, and not all engagement is equal. Getting it wrong compounds — teams keep investing in the wrong things while the real driver of retention stays starved.

So: which community features actually deserve prominence?

ApproachObservational, modelled
ControlsListening, tenure, plan, market
RobustnessMultiple windows · dose-response · matching
Not in scopeCausal proof (RCT)
05
Impact
0
Features assessed against each other
Comments, reactions, polls and feed, on the same criteria.
0
Feature with an independent retention effect
Comment-reading, once listening depth and the other features were controlled for.
0
Strands answering one question
The quantitative deep dive and the co-creation study, sequenced deliberately.
06
Approach & rationale

1. Does it matter? — value signals. Reach, stickiness, churn impact and contribution to the north star metric.

2. Is the signal real? — rigor. Controls for listening depth, tenure, plan and market; controls for overlap between the community features themselves; robustness across multiple cohorts and windows.

3. Context. Growth trend, and each feature mapped to the surfaces it currently occupies.

4. Not here. The WHY — qualitative, supplied by the co-creation study above. And causal proof, which would need a randomised test.

A feature earns a high place in the hierarchy only when it clears the value signals AND survives the rigor checks — the climb is what's popular → what independently retains → (next) proven cause.

Logistic regressionConfound controlFeature-overlap controlDose-responseMatching
CohortModellingRobustnessWrite-up
Indicative phase split.

Limitations carried into the readout: a single point in time rather than a trend, one market group excluded, and an observational design — a strong association, not proven causation.

07
Final solution

Realign prominence with value: elevate comment-reading, keep polls as a growth play, and make the feed content earn its real estate. Before we re-rank anything: a feature only deserves a slot if it serves that slot's core job better than what's there today — not just because it performs well on its own.

01
Realigned feature hierarchy
What the player and app puts first, set directly against what users actually value.
02
Feature-by-feature action table
Each community feature with a recommended action and the reasoning behind it.
03
Wording rewrites from the qualitative evidence
Where the sessions showed a claim was directional rather than measured, the wording was corrected before publication — participants were never asked to rank the two things being compared.
Figure 05
Realign prominence with value
What the player & app puts first
1
Reactions
Hero placement in the player, visible without scrolling
2
Feed
Its own navigation tab
3
Polls
Multiple surfaces including the home tab
4
Comments
Collapsed, bottom of screen
→
What users actually value
1
Comments
Widest reach, and the only feature that independently retains
2
Reactions
Moderate reach and stickiness
3
Polls
Small sticky niche, fastest-growing
4
Feed
Lowest engagement despite top billing
What the player and app puts first, against what users actually value.
08
Outcomes

Reading comments is the community engine. Viewing comments came out first on every axis — widest reach, stickiest week to week, largest contribution to the north star metric — and after controlling for real listening depth, it was the only community feature with an independent retention effect. The others lost their apparent protection once the engaged listening they co-occur with was accounted for.

The feed has a stickiness problem, not a reach problem. People find the feed — discovery isn't the issue. What they find once there isn't landing.

Polls have a small and fast-growing audience, but are not an independent lever. The effort-versus-impact tradeoff is less favourable than comments or reactions.

Comment viewing. Invest first: visibility, previews on episode pages, and sorting that helps people navigate the section.
Comment posting. Fund as supply infrastructure. Little retention benefit to the poster once reading is accounted for, but reading needs supply.
Reactions. Rethink prominence; keep as reading UX and social proof rather than a strategic pillar.
Polls & feed. Rethink poll placement, and apply the feed learnings to the next concept rather than repeating them.
I think the thing that you need to do when the podcast is finished is interact with it, place a comment — I noticed that in this view I cannot see the comment section.
NL · high-intensity listener